Gamification using game elements in serious contexts
Publication details: Springer Switzerland 2017Description: 164PISBN:- 9783319455556
Item type | Current library | Call number | Status | Date due | Barcode |
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University Library | 004.81:159.955 GAM (Browse shelf(Opens below)) | Available | 00085131 |
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004.81:159.955 BRU Effects of framing in gamification | 004.81:159.955 CUR Power of computational thinking | 004.81:159.955 DEN/C Computational thinking | 004.81:159.955 GAM Gamification | 004.81:159.955 KOW Computational logic and human thinking | 004.81:159.955 RIL/C Computational thinking for the modern problem solver | 004.82 AND Intelligent networks: principles and applications |
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