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Apple <pascal> Games by
  • Herbert, Douglas []
  • Kalash, Joseph T
Edition:
Publication details: Paris Sybex 1981
Availability: Not available: University Library : Lost (1).
Creating games in C++ : a step- by -step guide by
  • Conger, David
Publication details: Delhi Pearson Education 2006
Availability: Items available for loan: University Library (1)Call number: 004.438C++ CON.
Fundamentals of game development by
  • Chandler, Heather Maxwell
  • Chandler, Rafael
Publication details: Massachusetts Jones and Bartlett Learning 2011
Availability: Items available for loan: University Library (1)Call number: 004.413 CHA.
Black art of multiplatform game programming by
  • Yamamoto, Jazon
Publication details: United States Cengage learning
Availability: Items available for loan: University Library (1)Call number: 004.438 YAM.
Reinforcement learning with open AI, TensorFlow and Keras using Python by
  • Abhishek Nandy
  • Manisha Biswas
Publication details: India Apress 2019
Availability: Items available for loan: University Library (1)Call number: 004.85 ABH/R.
Understanding game application development with Xamarin. Forms and ASP. NET by
  • Durano, Vincent Maverick S
Publication details: India Apress 2019
Availability: Items available for loan: University Library (1)Call number: 004.413 DUR/U.
Pages
University Library, CUSAT